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Keep it 100 é uma gíria, aparentemente. do uso de cem por cento e significado.absolutamente, perfeito. e por extensão autêntico - ou real! E-Mail: *O emoji 100 é usado às vezes no lugar ou ao lado da frase mantê-lo cem,ou deixálos real. EXMail: *
(Foto: Getty) Os termos mais amplamente reconhecidos da gíria de riming por Cockney para dinheiro incluem "pony", que é 25,am «ton» tonTambém usado regularmente é uma "pontuação" que seja 20, um bullseye)é 50. Uma 'grande' É 1.000 e 1`mergulhador de profundidaded caso sejam 5 (a), foi o grande -macaco", com a notade vinte ("máçã")(oque significa: O "ta cincor).
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    "Multiplayer" redirects here. For other multiplayer games, see Game § Multiplayer

    A multiplayer video game is a video game in which 🛡 more than one person can play in the same game environment at the same time, either locally on the same 🛡 computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most 🛡 commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single 🛡 game system or use networking technology to play together over a greater distance; players may compete against one or more 🛡 human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to 🛡 multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.

    History 🛡 [ edit ]

    Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For 🛡 Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race 🛡 (1973).[2] The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on 🛡 this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included 🛡 turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the 🛡 loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten 🛡 Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable 🛡 work, M.U.L.E. (1983).

    Gauntlet (1985) and Quartet (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to 🛡 allow for four sets of controls.

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