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    The art for characters, which includes their model and the poses that make up their sprites, is made in a 🏀 Japanese paper doll program called Kisekae, which is based on the K-On anime art style and was developed by a 🏀 user named Pochi. Kisekae has both an online and offline version; the offline version is the one used with other 🏀 SPNatI character creation software to make sprites. Pochi continues to update Kisekae with new features to this day.

    Many characters' sprites 🏀 also utilize image editing and other forms of post-processing, such as Photoshop. Additionally, to save file space, character sprites are 🏀 compressed using a web tool known as TinyPNG.

    A character's dialogue, mechanics, metadata/information, and pose-to-line assignments are found in their "behaviour.xml" 🏀 files, which are essentially text documents. Creating a .xml file can be done by using the SPNatI Character Editor program 🏀 ("CE") to write dialogue. The CE also has built-in support for converting Kisekae scenes ("codes") into character sprites, which would 🏀 otherwise have to be done manually.

    SPNatI offers comprehesive documentation on our tools, features, and policy in our Official Docs Repo. 🏀 We highly recommend any new devs start here:

    https://spnati/docs/

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