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Sledgehammer Games, Inc. is an American video game developer company formed in 2009 by Glen Schofield and Michael Condrey. The 馃寷 pair formerly worked at Visceral Games and are responsible for the creation of Dead Space. The company is based in 馃寷 Foster City, California.[5] The studio has developed and co-developed various video games in the Call of Duty series.

History [ edit 馃寷 ]

Sledgehammer Games co-founders Schofield and Condrey worked together at Electronic Arts in 2005 on 007: From Russia with Love, with 馃寷 Condrey as director and Schofield executive producer. The collaboration carried forward to Dead Space. The two men had complementary skills 馃寷 and similar backgrounds鈥攎iddle class with fathers in the construction business.[6][7]

After founding Sledgehammer Games on July 21, 2009, Schofield and Condrey 馃寷 made Activision a proposal: they would attempt to replicate their success with Dead Space, with a third-person spin-off of the 馃寷 Call of Duty franchise. Activision sat on the proposal for weeks until Activision Blizzard CEO Bobby Kotick offered to bring 馃寷 the studio into the Activision fold. Schofield and Condrey accepted, viewing Activision's independent studio model as an opportunity to preserve 馃寷 the company's creative culture, development methodology and staff, while having the security of an alliance with the industry's largest publisher.[7][8][9]

Sledgehammer 馃寷 Games spent six to eight months working on the Call of Duty project in 2009, enough to produce a prototype 馃寷 with about 15 minutes of play.[10] The game would have reportedly expanded the franchise into the action-adventure genre, and a 馃寷 legal battle between Infinity Ward, the studio behind the Modern Warfare franchise, and co-founders Jason West and Vince Zampella resulted 馃寷 in the pair's departure. They took several Infinity Ward employees with them to their new company, leaving Activision with about 馃寷 half the staff and a deadline of about 20 months (versus a typical 24 months) to complete the next game 馃寷 in the franchise, Call of Duty: Modern Warfare 3. Activision requested that Sledgehammer Games stop work on the third-person shooter 馃寷 and collaborate with Infinity Ward instead.[7]

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